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authorMattes D <github@xoft.cz>2015-03-21 15:18:17 +0100
committerMattes D <github@xoft.cz>2015-03-21 15:18:17 +0100
commitcc069ccb2a03db87e9de45ee84df9e2bd0b50545 (patch)
treee25723d95c7724505f7756a0dbbb0d48f68c7ddf /src/BlockEntities/DispenserEntity.h
parentUnified cByteBuffer types. (diff)
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-rw-r--r--src/BlockEntities/DispenserEntity.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 12e12942a..62072d43b 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -24,8 +24,9 @@ public:
// tolua_begin
- /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
- void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
+ /** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
+ Returns the UniqueID of the spawned projectile, or 0 on failure. */
+ UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
Vector3d GetShootVector(NIBBLETYPE a_Meta);