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authorDave Tucker <dave@dtucker.co.uk>2015-11-24 00:39:19 +0100
committerDave Tucker <dave@dtucker.co.uk>2015-11-24 14:21:40 +0100
commit83870f9fc0e19da646f408a2d6636adfe4b5c002 (patch)
treed63858a16962f83d68620bc55c8efeed126874a6 /src/BlockEntities/DropSpenserEntity.cpp
parentMerge pull request #2645 from Gargaj/followedarray (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 3a93e85a1..211bf8662 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
#include "../UI/DropSpenserWindow.h"
@@ -89,14 +90,14 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int SmokeDir = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
- case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YM: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break;
+ case E_META_DROPSPENSER_FACING_XM: SmokeDir = static_cast<int>(SmokeDirection::EAST); break;
+ case E_META_DROPSPENSER_FACING_XP: SmokeDir = static_cast<int>(SmokeDirection::WEST); break;
+ case E_META_DROPSPENSER_FACING_ZM: SmokeDir = static_cast<int>(SmokeDirection::SOUTH); break;
+ case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
}