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authorworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
committerworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
commit843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch)
tree3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /src/BlockEntities/DropSpenserEntity.h
parentmerged makefile changes (diff)
parentFix Undefined behavior at Bindings/LuaWindow line 32 (diff)
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Diffstat (limited to 'src/BlockEntities/DropSpenserEntity.h')
-rw-r--r--src/BlockEntities/DropSpenserEntity.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
new file mode 100644
index 000000000..0e9039915
--- /dev/null
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -0,0 +1,89 @@
+
+// DropSpenser.h
+
+// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
+// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cDropSpenserEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 3,
+ } ;
+
+ // tolua_end
+
+ cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ virtual ~cDropSpenserEntity();
+
+ static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ // tolua_begin
+
+ /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
+ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
+
+ /// Sets the dropspenser to dropspense an item in the next tick
+ void Activate(void);
+
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ void SetRedstonePower(bool a_IsPowered);
+
+ // tolua_end
+
+protected:
+ bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
+ bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
+
+ /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
+ void DropSpense(cChunk & a_Chunk);
+
+ /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
+
+ /// Helper function, drops one item from the specified slot (like a dropper)
+ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
+} ; // tolua_export
+
+
+
+