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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
commit | b8fe024f9de9988b8aa2fc86a1d52b8dbf5712df (patch) | |
tree | 93afcc6d60f697fe59a12b4e67a780a0c7a3907e /src/BlockEntities/HopperEntity.cpp | |
parent | Added levels of shrapnel (diff) | |
parent | Fixed chunkmap tree block replacing. (diff) | |
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Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index af7043767..41fb9f811 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -219,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards - float Distance = (EntityPos - BlockPos).Length(); + double Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { |