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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/BlockEntities/MobHeadEntity.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/MobHeadEntity.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 2eb932068..0aac95536 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -21,36 +21,36 @@ class cMobHeadEntity :
public cBlockEntity
{
typedef cBlockEntity super;
-
+
public:
// tolua_end
-
+
BLOCKENTITY_PROTODEF(cMobHeadEntity)
-
+
/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
-
+
/** Set the type of the mob head */
void SetType(const eMobHeadType & a_SkullType);
-
+
/** Set the rotation of the mob head */
void SetRotation(eMobHeadRotation a_Rotation);
-
+
/** Set the player for mob heads with player type */
void SetOwner(const cPlayer & a_Owner);
/** Sets the player components for the mob heads with player type */
void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
-
+
/** Returns the type of the mob head */
eMobHeadType GetType(void) const { return m_Type; }
-
+
/** Returns the rotation of the mob head */
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
-
+
/** Returns the player name of the mob head */
AString GetOwnerName(void) const { return m_OwnerName; }
@@ -62,9 +62,9 @@ public:
/** Returns the texture signature of the mob head */
AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; }
-
+
// tolua_end
-
+
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;