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author | Bond-009 <bond.009@outlook.com> | 2017-11-20 12:13:11 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-11-20 12:13:11 +0100 |
commit | 5badb9bccae803009bde182bf69ee0d02a36b22c (patch) | |
tree | 31fabd74fcee1138d4cacd0c437892c68c6defa9 /src/BlockEntities | |
parent | cItemHandler: Update max stack size of old doors. (#4072) (diff) | |
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 2fac188b1..e6c2ad546 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -116,9 +116,8 @@ bool cHopperEntity::UsedBy(cPlayer * a_Player) // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); + cChunkCoords ChunkPos = cChunkDef::BlockToChunk(GetPos()); + m_World->MarkChunkDirty(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ); return true; } @@ -196,7 +195,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) class cHopperPickupSearchCallback { public: - cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) : + cHopperPickupSearchCallback(Vector3i a_Pos, cItemGrid & a_Contents) : m_Pos(a_Pos), m_bFoundPickupsAbove(false), m_Contents(a_Contents) |