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author | Mattes D <github@xoft.cz> | 2016-07-06 12:39:56 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-07-18 22:11:40 +0200 |
commit | f8e1df2476074a86e4dc25204c2250a6111245de (patch) | |
tree | 863ea680019654b87a86b98f26854d90ad53826e /src/BlockEntities | |
parent | Vector3: Removed useless NormalizeCopy overload from LuaAPI. (diff) | |
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 6 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 03ce3ad69..4e81b455a 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -25,11 +25,11 @@ public: // tolua_begin /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. - Returns the UniqueID of the spawned projectile, or 0 on failure. */ + Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */ UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr); - /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ - Vector3d GetShootVector(NIBBLETYPE a_Meta); + /** Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing. */ + static Vector3d GetShootVector(NIBBLETYPE a_BlockMeta); // tolua_end diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 0aac95536..eef88a201 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -42,7 +42,7 @@ public: /** Set the player for mob heads with player type */ void SetOwner(const cPlayer & a_Owner); - /** Sets the player components for the mob heads with player type */ + /** Sets the player components for the mob heads with player type. */ void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature); /** Returns the type of the mob head */ |