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author | peterbell10 <peterbell10@live.co.uk> | 2020-05-15 00:15:35 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-15 00:15:35 +0200 |
commit | 13144a08e496b89b34093ffd3d810d3442df3c44 (patch) | |
tree | 406d79e17b69560564fdb0972a3c50542a3a96c6 /src/BlockEntities | |
parent | Generate "LuaState_Typedefs.inc" before running clang-tidy (diff) | |
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/DropSpenserEntity.cpp | 1 | ||||
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 6 | ||||
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.cpp | 9 |
3 files changed, 2 insertions, 14 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 869192d09..2b048bce2 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -51,7 +51,6 @@ void cDropSpenserEntity::AddDropSpenserDir(Vector3i & a_RelCoord, NIBBLETYPE a_D case E_META_DROPSPENSER_FACING_XP: a_RelCoord.x++; return; } LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction); - return; } diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 020a041e1..f7cb13b7d 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -575,11 +575,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords) FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, a_Coords + ofs, ofs.x, ofs.z); continue; } - if (MoveItemsToGrid(*chest)) - { - return true; - } - return false; + return MoveItemsToGrid(*chest); } // The chest was single and nothing could be moved diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 2b099f2c8..d7b72714d 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -76,14 +76,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player) void cMobSpawnerEntity::UpdateActiveState(void) { - if (GetNearbyPlayersNum() > 0) - { - m_IsActive = true; - } - else - { - m_IsActive = false; - } + m_IsActive = (GetNearbyPlayersNum() > 0); } |