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authorpeterbell10 <peterbell10@live.co.uk>2020-05-15 00:15:35 +0200
committerGitHub <noreply@github.com>2020-05-15 00:15:35 +0200
commit13144a08e496b89b34093ffd3d810d3442df3c44 (patch)
tree406d79e17b69560564fdb0972a3c50542a3a96c6 /src/BlockEntities
parentGenerate "LuaState_Typedefs.inc" before running clang-tidy (diff)
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp1
-rw-r--r--src/BlockEntities/HopperEntity.cpp6
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp9
3 files changed, 2 insertions, 14 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 869192d09..2b048bce2 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -51,7 +51,6 @@ void cDropSpenserEntity::AddDropSpenserDir(Vector3i & a_RelCoord, NIBBLETYPE a_D
case E_META_DROPSPENSER_FACING_XP: a_RelCoord.x++; return;
}
LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction);
- return;
}
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 020a041e1..f7cb13b7d 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -575,11 +575,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, a_Coords + ofs, ofs.x, ofs.z);
continue;
}
- if (MoveItemsToGrid(*chest))
- {
- return true;
- }
- return false;
+ return MoveItemsToGrid(*chest);
}
// The chest was single and nothing could be moved
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 2b099f2c8..d7b72714d 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -76,14 +76,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
void cMobSpawnerEntity::UpdateActiveState(void)
{
- if (GetNearbyPlayersNum() > 0)
- {
- m_IsActive = true;
- }
- else
- {
- m_IsActive = false;
- }
+ m_IsActive = (GetNearbyPlayersNum() > 0);
}