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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/BlockInfo.cpp
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/BlockInfo.cpp')
-rw-r--r--src/BlockInfo.cpp50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index b4b98a2f0..3ec8f100b 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -15,7 +15,6 @@ cBlockInfo::cBlockInfo()
, m_OneHitDig(false)
, m_PistonBreakable(false)
, m_IsSnowable(false)
- , m_RequiresSpecialTool(false)
, m_IsSolid(true)
, m_FullyOccupiesVoxel(false)
, m_Handler(NULL)
@@ -440,51 +439,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
-
- // Blocks that don't drop without a special tool:
- a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
- a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
-
-
// Nonsolid blocks:
a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_AIR ].m_IsSolid = false;
@@ -496,9 +450,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
- a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
- a_Info[E_BLOCK_FENCE ].m_IsSolid = false;
- a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
@@ -530,7 +481,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
- a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: