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authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/BlockInfo.cpp
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
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Diffstat (limited to 'src/BlockInfo.cpp')
-rw-r--r--src/BlockInfo.cpp451
1 files changed, 451 insertions, 0 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
new file mode 100644
index 000000000..6fb5aa5b3
--- /dev/null
+++ b/src/BlockInfo.cpp
@@ -0,0 +1,451 @@
+
+#include "Globals.h"
+
+#include "BlockInfo.h"
+#include "Blocks/BlockHandler.h"
+
+
+
+
+
+cBlockInfo cBlockInfo::ms_Info[256];
+
+
+
+
+
+cBlockInfo::cBlockInfo()
+ : m_LightValue(0x00)
+ , m_SpreadLightFalloff(0x0f)
+ , m_Transparent(false)
+ , m_OneHitDig(false)
+ , m_PistonBreakable(false)
+ , m_IsSnowable(true)
+ , m_RequiresSpecialTool(false)
+ , m_IsSolid(true)
+ , m_FullyOccupiesVoxel(false)
+ , m_Handler(NULL)
+{}
+
+
+
+
+
+cBlockInfo::~cBlockInfo()
+{
+ delete m_Handler;
+}
+
+
+
+
+
+cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
+{
+ return ms_Info[a_Type];
+}
+
+
+
+
+
+void cBlockInfo::Initialize(void)
+{
+ for (unsigned int i = 0; i < 256; ++i)
+ {
+ if (ms_Info[i].m_Handler == NULL)
+ {
+ ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
+ }
+ }
+
+ // Emissive blocks
+ ms_Info[E_BLOCK_FIRE ].m_LightValue = 15;
+ ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
+ ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
+ ms_Info[E_BLOCK_LAVA ].m_LightValue = 15;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15;
+ ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
+ ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
+ ms_Info[E_BLOCK_TORCH ].m_LightValue = 14;
+ ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13;
+ ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
+ ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7;
+ ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1;
+ ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
+
+
+ // Spread blocks
+ ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
+
+ // Light in water and lava dissapears faster:
+ ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3;
+ ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3;
+ ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3;
+
+
+ // Transparent blocks
+ ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
+ ms_Info[E_BLOCK_AIR ].m_Transparent = true;
+ ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
+ ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
+ ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
+ ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
+ ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
+ ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
+ ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true;
+ ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
+ ms_Info[E_BLOCK_FENCE ].m_Transparent = true;
+ ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true;
+ ms_Info[E_BLOCK_FIRE ].m_Transparent = true;
+ ms_Info[E_BLOCK_FLOWER ].m_Transparent = true;
+ ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
+ ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
+ ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
+ ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
+ ms_Info[E_BLOCK_ICE ].m_Transparent = true;
+ ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
+ ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
+ ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
+ ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
+ ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
+ ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
+ ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
+ ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
+ ms_Info[E_BLOCK_POTATOES ].m_Transparent = true;
+ ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
+ ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
+ ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
+ ms_Info[E_BLOCK_RAIL ].m_Transparent = true;
+ ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
+ ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true;
+ ms_Info[E_BLOCK_SNOW ].m_Transparent = true;
+ ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true;
+ ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
+ ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
+ ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
+ ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
+ ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
+ ms_Info[E_BLOCK_TORCH ].m_Transparent = true;
+ ms_Info[E_BLOCK_VINES ].m_Transparent = true;
+ ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
+ ms_Info[E_BLOCK_WATER ].m_Transparent = true;
+ ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
+ ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true;
+ ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
+
+ // TODO: Any other transparent blocks?
+
+
+ // One hit break blocks:
+ ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_TNT ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
+ ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
+
+
+ // Blocks that break when pushed by piston:
+ ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
+
+
+ // Blocks that cannot be snowed over:
+ ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_AIR ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_ICE ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_TNT ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
+
+
+ // Blocks that don't drop without a special tool:
+ ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
+
+
+ // Nonsolid blocks:
+ ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
+ ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
+ ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
+ ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
+ ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
+ ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
+ ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
+ ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_FIRE ].m_IsSolid = false;
+ ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
+ ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
+ ms_Info[E_BLOCK_LAVA ].m_IsSolid = false;
+ ms_Info[E_BLOCK_LEVER ].m_IsSolid = false;
+ ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
+ ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false;
+ ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false;
+ ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false;
+ ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_RAIL ].m_IsSolid = false;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false;
+ ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false;
+ ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false;
+ ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false;
+ ms_Info[E_BLOCK_REEDS ].m_IsSolid = false;
+ ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false;
+ ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false;
+ ms_Info[E_BLOCK_SNOW ].m_IsSolid = false;
+ ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
+ ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
+ ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
+ ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
+ ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
+ ms_Info[E_BLOCK_TORCH ].m_IsSolid = false;
+ ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
+ ms_Info[E_BLOCK_VINES ].m_IsSolid = false;
+ ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
+ ms_Info[E_BLOCK_WATER ].m_IsSolid = false;
+ ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
+ ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false;
+ ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
+
+
+ // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
+ ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
+ ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
+}
+
+
+
+
+
+// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
+class cBlockInfoInitializer
+{
+public:
+ cBlockInfoInitializer(void)
+ {
+ cBlockInfo::Initialize();
+ }
+} BlockInfoInitializer;
+
+
+
+
+