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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
commit | 37140ae57835680d2c4fb3aa365082622d3a150e (patch) | |
tree | 89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/BlockTracer.h | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer into portals (diff) | |
parent | Monster fixes (diff) | |
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Diffstat (limited to 'src/BlockTracer.h')
-rw-r--r-- | src/BlockTracer.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/BlockTracer.h b/src/BlockTracer.h index a18c8df4d..c569b4ec6 100644 --- a/src/BlockTracer.h +++ b/src/BlockTracer.h @@ -39,13 +39,13 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) - { + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_EntryFace); - return false; + return false; } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) @@ -54,8 +54,8 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) - { + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); @@ -68,12 +68,12 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) - { + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); - return false; + return false; } /** Called when the path is sure not to hit any more blocks. |