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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2022-04-19 20:30:12 +0200
committerAlexander Harkness <me@bearbin.net>2022-04-20 09:41:02 +0200
commit5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch)
tree440c01c9c6b783b27155c631273c60d32092c38f /src/Blocks/BlockCauldron.h
parentCheck height is within world for pistons and digging (#5396) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockCauldron.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index cbd17a849..82247944c 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -156,8 +156,9 @@ private:
// Using cauldrons with blocks was added in 1.13 as part of shulker cleaning.
const auto ResendPosition = AddFaceDirection(a_BlockPos, a_BlockFace);
a_Player.GetClientHandle()->SendBlockChange(
- ResendPosition.x, ResendPosition.y, ResendPosition.z,
- a_ChunkInterface.GetBlock(ResendPosition), a_ChunkInterface.GetBlockMeta(ResendPosition)
+ ResendPosition,
+ a_ChunkInterface.GetBlock(ResendPosition),
+ a_ChunkInterface.GetBlockMeta(ResendPosition)
);
return true;