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author | peterbell10 <peterbell10@live.co.uk> | 2018-07-27 01:12:41 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-27 01:12:41 +0200 |
commit | cdd8e425872b94878babf7823cd12381d2db1a5c (patch) | |
tree | fea666b4d4c4e10da6a957a0e403c747dbd74ef9 /src/Blocks/BlockDoor.cpp | |
parent | CheckBasicStyle: Check number of empty lines between functions (#4267) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index a0c112723..fe0db26ec 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -64,7 +64,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle()); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0, a_Player.GetClientHandle()); break; } // Prevent iron door from opening on player click |