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authorKingCol13 <48412633+KingCol13@users.noreply.github.com>2020-09-28 14:41:49 +0200
committerGitHub <noreply@github.com>2020-09-28 14:41:49 +0200
commit8eca58a1c9d3ea928b301de1ad772a46164372e1 (patch)
tree9627cfb9c43ed9b332a493c474e7ebe119543b89 /src/Blocks/BlockHandler.h
parentEnchanting consumes lapis, removes correct number of levels (#4934) (diff)
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-rw-r--r--src/Blocks/BlockHandler.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 55dbeb5ec..cc701ca8e 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -227,6 +227,15 @@ public:
Can be used in ConvertToPickups() implementations. */
static unsigned char ToolFortuneLevel(const cItem * a_Tool);
+ /** Returns a random number of drops taking into account fortune.
+ Only applies to drops following clamped discrete random distribution.
+ a_DefaultMax is the maximum items from one block without fortune.
+ a_BonusMax is the amount to increase the max of randInt by, usually the fortune level (but not always)
+ a_DropCap is the maximum items from one block with fortune,
+ if unspecified set to 25 to prevent lag or crash with high level tools.
+ Similar to uniform_bonus_count at https://minecraft.gamepedia.com/Loot_table#Functions */
+ static char FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap = 25);
+
// Gets the blockhandler for the given block type.
static const cBlockHandler & For(BLOCKTYPE a_BlockType);