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author | Mattes D <github@xoft.cz> | 2014-02-02 16:25:30 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-02-02 16:25:30 +0100 |
commit | 3cfd9ce269f695e27c9f62cbd95b7a3b60963581 (patch) | |
tree | ca1faaae5c7d0fbd756f4cee56f61500ba0a12ed /src/Blocks/BlockHandler.h | |
parent | Fixed #620 (diff) | |
parent | Added missing files (diff) | |
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index a732aa797..44b15bce1 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -3,15 +3,17 @@ #include "../Defines.h" #include "../Item.h" -#include "../Chunk.h" +#include "WorldInterface.h" +#include "ChunkInterface.h" +#include "BlockPluginInterface.h" // fwd: -class cWorld; class cPlayer; +class cChunk; @@ -24,7 +26,7 @@ public: /// Called when the block gets ticked either by a random tick or by a queued tick. /// Note that the coords are chunk-relative! - virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. @@ -32,52 +34,52 @@ public: Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */ virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); /// Called by cWorld::SetBlock() after the block has been set - virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); /// Called before the player has destroyed a block - virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called before a block gets destroyed / replaced with air - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Notifies all neighbors of the given block about a change - static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called while the player diggs the block. - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL - virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); /// Returns step sound name of block virtual const char * GetStepSound(void); /// Checks if the block can stay at the specified relative coords in the chunk - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); /** Checks if the block can be placed at this point. Default: CanBeAt(...) @@ -112,7 +114,7 @@ public: By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ - virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); + virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); /// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary> /// <returns>Block meta following rotation</returns> |