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author | andrew <xdotftw@gmail.com> | 2014-05-20 14:52:59 +0200 |
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committer | andrew <xdotftw@gmail.com> | 2014-05-20 14:52:59 +0200 |
commit | 07baf9bdd3b04e3aec6e77f367eb38c0547f54ca (patch) | |
tree | 3d4c9f2202d7d9fae351e462701ddfa819d49489 /src/Blocks/BlockMobHead.h | |
parent | There's no "round" function in MSVC2008. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockMobHead.h')
-rw-r--r-- | src/Blocks/BlockMobHead.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index acd1c88fb..552c0491c 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -46,8 +46,29 @@ public: bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } + } CallbackA, CallbackB; + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achSpawnWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ)); + a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) @@ -86,6 +107,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } @@ -113,6 +137,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } |