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authorPablo Beltrán <spekdrum@gmail.com>2017-08-21 10:46:41 +0200
committerMattes D <github@xoft.cz>2017-08-21 10:46:41 +0200
commitb18f6637b6c58db20353cd3e77584b646ab36b5c (patch)
tree77b1dcf42aec23ef4aa64a04c906282c5f61ba19 /src/Blocks
parentChanged MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockFence.h62
-rw-r--r--src/Blocks/WorldInterface.h5
2 files changed, 66 insertions, 1 deletions
diff --git a/src/Blocks/BlockFence.h b/src/Blocks/BlockFence.h
index 736466e99..2f2d4e46d 100644
--- a/src/Blocks/BlockFence.h
+++ b/src/Blocks/BlockFence.h
@@ -3,7 +3,10 @@
#include "BlockHandler.h"
#include "../BoundingBox.h"
-
+#include "../EffectID.h"
+#include "Entities/LeashKnot.h"
+#include "BoundingBox.h"
+#include "../Mobs/PassiveMonster.h"
@@ -72,6 +75,63 @@ public:
return PlacementBox;
}
+
+ virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ auto LeashKnot = cLeashKnot::FindKnotAtPos(*a_Player.GetWorld(), { a_BlockX, a_BlockY, a_BlockZ });
+ auto KnotAlreadyExists = (LeashKnot != nullptr);
+
+ if (KnotAlreadyExists)
+ {
+ // Check leashed nearby mobs to leash them to the knot
+ LeashKnot->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
+ }
+ // New knot? needs to init and produce sound effect
+ else
+ {
+ auto NewLeashKnot = cpp14::make_unique<cLeashKnot>(a_BlockFace, a_BlockX, a_BlockY, a_BlockZ);
+ auto NewLeashKnotPtr = NewLeashKnot.get();
+
+ NewLeashKnotPtr->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
+
+ // Only put the knot in the world if any mob has been leashed to
+ if (NewLeashKnotPtr->HasAnyMobLeashed())
+ {
+ if (!NewLeashKnotPtr->Initialize(std::move(NewLeashKnot), *a_Player.GetWorld()))
+ {
+ return false;
+ }
+ a_Player.GetWorld()->BroadcastSoundEffect("entity.leashknot.place", a_Player.GetPosX(), a_Player.GetPosY(), a_Player.GetPosZ(), 1, 1);
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+ {
+ a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
+ }
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+ virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ auto LeashKnot = cLeashKnot::FindKnotAtPos(a_WorldInterface, { a_BlockX, a_BlockY, a_BlockZ });
+
+ if (LeashKnot != nullptr)
+ {
+ LeashKnot->SetShouldSelfDestroy();
+ }
+ }
+
};
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index 1300ffe8c..0c92a64e5 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -53,6 +53,11 @@ public:
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0;
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ virtual bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) = 0;
+
virtual void SetTimeOfDay(int a_TimeOfDay) = 0;
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */