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author | Mat <mail@mathias.is> | 2020-08-05 21:38:29 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-05 21:38:29 +0200 |
commit | cb1f0a5af260ee7fab7ccda51366a3e2c1f89ce6 (patch) | |
tree | 3e2440c34df4d64a195a59741da58a57ac877009 /src/Blocks | |
parent | imprementing plugin message to send server brand (#4786) (diff) | |
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Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 31 | ||||
-rw-r--r-- | src/Blocks/BlockBed.h | 6 |
2 files changed, 30 insertions, 7 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index dccbcde39..e333c0700 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -71,11 +71,16 @@ bool cBlockBedHandler::OnUse( return true; } - // Sleeping is allowed only during night: - // TODO: Also during thunderstorms - if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: https://minecraft.gamepedia.com/Bed#Sleeping + // Sleeping is allowed only during night and thunderstorms: + if ( + !(((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)) || + (a_Player.GetWorld()->GetWeather() == wThunderstorm)) + ) // Source: https://minecraft.gamepedia.com/Bed#Sleeping { - a_Player.SendMessageFailure("You can only sleep at night"); + a_Player.SendAboveActionBarMessage("You can only sleep at night and during thunderstorms"); + + // Try to set home position anyway: + SetBedPos(a_Player, a_BlockPos); return true; } @@ -97,7 +102,7 @@ bool cBlockBedHandler::OnUse( }; if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs)) { - a_Player.SendMessageFailure("You may not rest now, there are monsters nearby"); + a_Player.SendAboveActionBarMessage("You may not rest now, there are monsters nearby"); return true; } @@ -120,10 +125,9 @@ bool cBlockBedHandler::OnUse( } // Occupy the bed: - a_Player.SetBedPos(a_BlockPos); + SetBedPos(a_Player, a_BlockPos); SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true); a_Player.SetIsInBed(true); - a_Player.SendMessageSuccess("Home position set successfully"); // Fast-forward the time if all players in the world are in their beds: auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer) @@ -172,3 +176,16 @@ cItems cBlockBedHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * } return cItem(E_ITEM_BED, 1, color); } + + + + + +void cBlockBedHandler::SetBedPos(cPlayer & a_Player, const Vector3i a_BedPosition) +{ + if (a_Player.GetLastBedPos() != a_BedPosition) + { + a_Player.SetBedPos(a_BedPosition); + a_Player.SendMessageSuccess("Home position set successfully"); + } +} diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 418d44ca5..0a5a0e300 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -96,6 +96,12 @@ public: + static void SetBedPos(cPlayer & a_Player, const Vector3i a_BedPosition); + + + + + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); |