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author | Mattes D <github@xoft.cz> | 2014-12-25 00:31:56 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-12-25 00:31:56 +0100 |
commit | 1d593134da55317e3ec09c56463d4a0a92128b81 (patch) | |
tree | 220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Blocks | |
parent | ByteBuffer: SingleThreadAccessChecker is request-only. (diff) | |
parent | APIDump: Updated the player block placement documentation. (diff) | |
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Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 20 | ||||
-rw-r--r-- | src/Blocks/BlockBed.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockBigFlower.h | 12 | ||||
-rw-r--r-- | src/Blocks/BlockChest.h | 65 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 40 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.h | 39 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 21 | ||||
-rw-r--r-- | src/Blocks/BlockMobHead.h | 204 | ||||
-rw-r--r-- | src/Blocks/BlockPumpkin.h | 64 | ||||
-rw-r--r-- | src/Blocks/BlockSignPost.h | 11 | ||||
-rw-r--r-- | src/Blocks/BlockWallSign.h | 11 |
12 files changed, 69 insertions, 421 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 3b6328b38..57b9855d0 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -14,24 +14,6 @@ -void cBlockBedHandler::OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - if (a_BlockMeta < 8) - { - Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_ChunkInterface.SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); - } -} - - - - - void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); @@ -151,7 +133,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block } } } diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index a8b5be899..5b746110a 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -23,7 +23,6 @@ public: } - virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 3577bdd40..5240ddf53 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -85,18 +85,6 @@ public: } - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - int Meta = (((int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3) + 2) % 4; - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta); - } - - virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index 201f2309b..01fec7f8b 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -62,50 +62,11 @@ public: } // Single chest, get meta from rotation only - a_BlockMeta = RotationToMetaData(yaw); + a_BlockMeta = PlayerYawToMetaData(yaw); return true; } - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - // Check if this forms a doublechest, if so, need to adjust the meta: - cBlockArea Area; - if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) - { - return; - } - - double rot = a_Player->GetYaw(); // FIXME: Rename rot to yaw - // Choose meta from player rotation, choose only between 2 or 3 - NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; - if ( - CheckAndAdjustNeighbor(a_ChunkInterface, Area, 0, 1, NewMeta) || - CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 1, NewMeta) - ) - { - // Forming a double chest in the X direction - return; - } - // Choose meta from player rotation, choose only between 4 or 5 - NewMeta = (rot < 0) ? 4 : 5; - if ( - CheckAndAdjustNeighbor(a_ChunkInterface, Area, 1, 0, NewMeta) || - CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 2, NewMeta) - ) - { - // Forming a double chest in the Z direction - return; - } - - // Single chest, no further processing needed - } - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; @@ -180,30 +141,30 @@ public: } - /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only - static NIBBLETYPE RotationToMetaData(double a_Rotation) + /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */ + static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Yaw += 90 + 45; // So its not aligned with axis - if (a_Rotation > 360.f) + if (a_Yaw > 360.f) { - a_Rotation -= 360.f; + a_Yaw -= 360.f; } - if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) + if ((a_Yaw >= 0.f) && (a_Yaw < 90.f)) { - return 0x4; + return 0x04; } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) + else if ((a_Yaw >= 180) && (a_Yaw < 270)) { - return 0x5; + return 0x05; } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) + else if ((a_Yaw >= 90) && (a_Yaw < 180)) { - return 0x2; + return 0x02; } else { - return 0x3; + return 0x03; } } diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 90b7b15c2..d2bf180be 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -23,7 +23,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn if (OldMeta & 8) { // Was upper part of door - if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) + if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } @@ -31,7 +31,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn else { // Was lower part - if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) + if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } @@ -84,52 +84,34 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c -void cBlockDoorHandler::OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - NIBBLETYPE a_TopBlockMeta = 8; - if ( - ((a_BlockMeta == 0) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) || - ((a_BlockMeta == 1) && (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) || - ((a_BlockMeta == 2) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) || - ((a_BlockMeta == 3) && (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)) - ) - { - a_TopBlockMeta = 9; - } - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); -} - - - - - NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { + // The meta doesn't change for the top block return a_Meta; } else { + // Rotate the bottom block return super::MetaRotateCCW(a_Meta); } } + + NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { + // The meta doesn't change for the top block return a_Meta; } else { + // Rotate the bottom block return super::MetaRotateCW(a_Meta); } } @@ -138,8 +120,10 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) { - // Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data - // Return a_Meta if panel is a top panel (0x08 bit is set to 1) + /* + Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data + Return a_Meta if panel is a top panel (0x08 bit is set to 1) + */ // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 92ad8da12..334519077 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -101,14 +101,6 @@ public: } - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override; - - virtual bool IsUseable(void) override { return true; @@ -117,11 +109,19 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); + return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + } + + + /** Returns true if door can be placed on the specified block type. */ + static bool CanBeOn(BLOCKTYPE a_BlockType) + { + // Vanilla refuses to place doors on transparent blocks + return !cBlockInfo::IsTransparent(a_BlockType); } - bool CanReplaceBlock(BLOCKTYPE a_BlockType) + static bool CanReplaceBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { @@ -170,8 +170,21 @@ public: } + /** Returns a vector pointing one block in the direction the door is facing (where the outside is). */ + inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta) + { + switch (a_BlockMeta & 0x03) + { + case 0: return Vector3i(-1, 0, 0); // Facing West / XM + case 1: return Vector3i( 0, 0, -1); // Facing North / ZM + case 2: return Vector3i( 1, 0, 0); // Facing East / XP + default: return Vector3i( 0, 0, 1); // Facing South / ZP + } + } + + /** Returns true if the specified blocktype is any kind of door */ - inline static bool IsDoor(BLOCKTYPE a_Block) + inline static bool IsDoorBlockType(BLOCKTYPE a_Block) { switch (a_Block) { @@ -193,6 +206,8 @@ public: } + /** Returns true iff the door at the specified coords is open. + The coords may point to either the top part or the bottom part of the door. */ static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); @@ -237,7 +252,7 @@ public: static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) { BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (!IsDoor(Block)) + if (!IsDoorBlockType(Block)) { return; } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index d532aa1dc..2de4a3e4c 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -369,7 +369,7 @@ void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface -void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange) { } diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index f2298afb5..4dec0dc95 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -42,15 +42,12 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - /// Called by cWorld::SetBlock() after the block has been set + /** Called by cWorld::SetBlock() after the block has been set */ virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). + /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */ virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange ); /// Called before the player has destroyed a block @@ -96,7 +93,8 @@ public: */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called + /** Called to check whether this block supports a rclk action. + If it returns true, OnUse() is called */ virtual bool IsUseable(void); /** Indicates whether the client will click through this block. @@ -109,20 +107,21 @@ public: */ virtual bool DoesIgnoreBuildCollision(void); - /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> + /** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or + player's item-in-hand is needed to determine collision (thin snow) */ virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) { UNUSED(a_Meta); return DoesIgnoreBuildCollision(); } - /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> + /** Returns if this block drops if it gets destroyed by an unsuitable situation. + Default: true */ virtual bool DoesDropOnUnsuitable(void); /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), - and wakes up all simulators on the block. - */ + and wakes up all simulators on the block. */ virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); /// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary> diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index e21e42334..cb8143749 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -12,16 +12,18 @@ class cBlockMobHeadHandler : public cBlockEntityHandler { public: - cBlockMobHeadHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) + cBlockMobHeadHandler(BLOCKTYPE a_BlockType): + cBlockEntityHandler(a_BlockType) { } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // The drop spawn is in OnDestroyed method + // The drop spawn is in the OnDestroyedByPlayer method } + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { if (a_Player->IsGameModeCreative()) @@ -61,202 +63,6 @@ public: a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); } - - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) - { - if (a_BlockY < 2) - { - return false; - } - - class cCallback : public cBlockEntityCallback - { - bool m_IsWither; - - virtual bool Item(cBlockEntity * a_BlockEntity) - { - if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) - { - return false; - } - cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); - - m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); - return false; - } - - public: - cCallback () : m_IsWither(false) {} - - bool IsWither(void) const { return m_IsWither; } - - void Reset(void) { m_IsWither = false; } - - } CallbackA, CallbackB; - - class cPlayerCallback : public cPlayerListCallback - { - Vector3f m_Pos; - - virtual bool Item(cPlayer * a_Player) - { - // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one - double Dist = (a_Player->GetPosition() - m_Pos).Length(); - if (Dist < 50.0) - { - // If player is close, award achievement - a_Player->AwardAchievement(achSpawnWither); - } - return false; - } - - public: - cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} - - } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); - - if (!CallbackA.IsWither()) - { - return false; - } - - CallbackA.Reset(); - - BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); - - if ((BlockY1 != E_BLOCK_SOULSAND) || (BlockY2 != E_BLOCK_SOULSAND)) - { - return false; - } - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); - - BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); - BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); - - if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) - { - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Block entities - a_ChunkInterface.SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - - // Spawn the wither: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); - - // Award Achievement - a_WorldInterface.ForEachPlayer(PlayerCallback); - - return true; - } - - CallbackA.Reset(); - CallbackB.Reset(); - - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); - - Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); - Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); - - if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) - { - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Block entities - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); - - // Spawn the wither: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); - - // Award Achievement - a_WorldInterface.ForEachPlayer(PlayerCallback); - - return true; - } - - return false; - } - - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - class cCallback : public cBlockEntityCallback - { - cPlayer * m_Player; - NIBBLETYPE m_OldBlockMeta; - NIBBLETYPE m_NewBlockMeta; - - virtual bool Item(cBlockEntity * a_BlockEntity) - { - if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) - { - return false; - } - cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); - - int Rotation = 0; - if (m_NewBlockMeta == 1) - { - Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; - } - - MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); - return false; - } - - public: - cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) : - m_Player(a_CBPlayer), - m_OldBlockMeta(a_OldBlockMeta), - m_NewBlockMeta(a_NewBlockMeta) - {} - }; - cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); - - a_BlockMeta = (NIBBLETYPE)a_BlockFace; - a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); - - if (a_BlockMeta == SKULL_TYPE_WITHER) - { - static const Vector3i Coords[] = - { - Vector3i( 0, 0, 0), - Vector3i( 1, 0, 0), - Vector3i(-1, 0, 0), - Vector3i( 0, 0, 1), - Vector3i( 0, 0, -1), - }; - for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) - { - if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) - { - break; - } - } // for i - Coords[] - } - } } ; diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 275d1422a..af00fbe8e 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -17,70 +17,6 @@ public: } - virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override - { - // Check whether the pumpkin is a part of a golem or a snowman - - if (a_BlockY < 2) - { - // The pumpkin is too low for a golem / snowman - return; - } - - BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); - - // Check for a snow golem: - if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK)) - { - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtSnowGolem); - return; - } - - // Check for an iron golem. First check only the body and legs, since those are the same for both orientations: - if ((BlockY1 != E_BLOCK_IRON_BLOCK) || (BlockY2 != E_BLOCK_IRON_BLOCK)) - { - // One of the blocks is not an iron, no chance of a golem here - return; - } - - // Now check both orientations for hands: - if ( - (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) && - (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) - ) - { - // Remove the iron blocks: - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Spawn the golem: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtIronGolem); - } - else if ( - (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) && - (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK) - ) - { - // Remove the iron blocks: - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); - a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); - - // Spawn the golem: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtIronGolem); - } - } - - virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, diff --git a/src/Blocks/BlockSignPost.h b/src/Blocks/BlockSignPost.h index d97501651..99c000633 100644 --- a/src/Blocks/BlockSignPost.h +++ b/src/Blocks/BlockSignPost.h @@ -53,17 +53,6 @@ public: } - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); - } - - virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { return (a_Meta + 4) & 0x0f; diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h index 0abe9c52c..b6599d033 100644 --- a/src/Blocks/BlockWallSign.h +++ b/src/Blocks/BlockWallSign.h @@ -27,17 +27,6 @@ public: } - virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); - } - - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX; |