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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-18 17:09:10 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-18 17:09:10 +0100 |
commit | 813176fbd1de6591201a840829cb3f4ab927f754 (patch) | |
tree | 72329bea9c42ee629737a215d7f4e157896ccd46 /src/Chunk.cpp | |
parent | Fixed horse UI desync when taking saddle out (#5108) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 89 |
1 files changed, 33 insertions, 56 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0dc333468..e8757158e 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -483,7 +483,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock continue; } // This block entity is inside the chunk, clone it (and remove any that is there currently): - auto idx = static_cast<size_t>(MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width)); + auto idx = static_cast<size_t>(cChunkDef::MakeIndex(posX - m_PosX * cChunkDef::Width, posY, posZ - m_PosZ * cChunkDef::Width)); auto itr = m_BlockEntities.find(idx); if (itr != m_BlockEntities.end()) { @@ -584,7 +584,7 @@ void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z) // MG TODO : check if this kind of optimization (only one random call) is still needed // MG TODO : if so propagate it - GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width); + GetThreeRandomNumbers(a_X, a_Y, a_Z, cChunkDef::Width, cChunkDef::Height - 2, cChunkDef::Width); a_Y++; } @@ -1201,8 +1201,8 @@ bool cChunk::UnboundedRelFastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, int cChunk::GetHeight(int a_X, int a_Z) const { - ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); - return m_HeightMap[a_X + a_Z * Width]; + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width) && (a_Z >= 0) && (a_Z < cChunkDef::Width)); + return m_HeightMap[a_X + a_Z * cChunkDef::Width]; } @@ -1272,7 +1272,7 @@ void cChunk::WakeUpSimulators(void) for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx) { const auto BlockType = Section->m_BlockTypes[BlockIdx]; - auto Position = IndexToCoordinate(BlockIdx); + auto Position = cChunkDef::IndexToCoordinate(BlockIdx); Position.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight); RedstoneSimulator->AddBlock(*this, Position, BlockType); @@ -1286,29 +1286,6 @@ void cChunk::WakeUpSimulators(void) -void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = Height - 1; y > -1; y--) - { - int index = MakeIndex( x, y, z); - if (a_BlockTypes[index] != E_BLOCK_AIR) - { - m_HeightMap[x + z * Width] = static_cast<HEIGHTTYPE>(y); - break; - } - } // for y - } // for z - } // for x -} - - - - - void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock(a_RelPos, a_BlockType, a_BlockMeta); @@ -1341,7 +1318,7 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) { - ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); + ASSERT(!((a_RelX < 0) || (a_RelX >= cChunkDef::Width) || (a_RelY < 0) || (a_RelY >= cChunkDef::Height) || (a_RelZ < 0) || (a_RelZ >= cChunkDef::Width))); ASSERT(IsValid()); @@ -1393,11 +1370,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT } // Update heightmap, if needed: - if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) + if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width]) { if (a_BlockType != E_BLOCK_AIR) { - m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(a_RelY); + m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width] = static_cast<HEIGHTTYPE>(a_RelY); } else { @@ -1405,7 +1382,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR) { - m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(y); + m_HeightMap[a_RelX + a_RelZ * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y); break; } } // for y - column in m_BlockData @@ -1445,7 +1422,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C void cChunk::AddBlockEntity(OwnedBlockEntity a_BlockEntity) { [[maybe_unused]] const auto Result = m_BlockEntities.emplace( - MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()), + cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ()), std::move(a_BlockEntity) ); ASSERT(Result.second); // No block entity already at this position @@ -1457,15 +1434,15 @@ void cChunk::AddBlockEntity(OwnedBlockEntity a_BlockEntity) cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos) { - auto relPos = AbsoluteToRelative(a_AbsPos); + const auto relPos = cChunkDef::AbsoluteToRelative(a_AbsPos); - if (!IsValidRelPos(relPos)) + if (!cChunkDef::IsValidRelPos(relPos)) { // Coordinates are outside outside this chunk, no block entities here return nullptr; } - auto itr = m_BlockEntities.find(static_cast<size_t>(MakeIndexNoCheck(relPos))); + auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(relPos))); return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get(); } @@ -1475,8 +1452,8 @@ cBlockEntity * cChunk::GetBlockEntity(Vector3i a_AbsPos) cBlockEntity * cChunk::GetBlockEntityRel(Vector3i a_RelPos) { - ASSERT(IsValidRelPos(a_RelPos)); - auto itr = m_BlockEntities.find(static_cast<size_t>(MakeIndexNoCheck(a_RelPos))); + ASSERT(cChunkDef::IsValidRelPos(a_RelPos)); + auto itr = m_BlockEntities.find(static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos))); return (itr == m_BlockEntities.end()) ? nullptr : itr->second.get(); } @@ -1588,7 +1565,7 @@ void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity) { MarkDirty(); ASSERT(a_BlockEntity != nullptr); - auto idx = static_cast<size_t>(MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ())); + auto idx = static_cast<size_t>(cChunkDef::MakeIndex(a_BlockEntity->GetRelX(), a_BlockEntity->GetPosY(), a_BlockEntity->GetRelZ())); m_BlockEntities.erase(idx); } @@ -2171,7 +2148,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) int BlockX = m_PosX * cChunkDef::Width + a_RelX; int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; int ChunkX, ChunkZ; - BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_ChunkMap->FindChunk(ChunkX, ChunkZ); } @@ -2236,8 +2213,8 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const // The most common case: inside this chunk: if ( - (a_RelPos.x >= 0) && (a_RelPos.x < Width) && - (a_RelPos.z >= 0) && (a_RelPos.z < Width) + (a_RelPos.x >= 0) && (a_RelPos.x < cChunkDef::Width) && + (a_RelPos.z >= 0) && (a_RelPos.z < cChunkDef::Width) ) { return ToReturn; @@ -2246,24 +2223,24 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const // Request for a different chunk, calculate chunk offset: int RelX = a_RelPos.x; // Make a local copy of the coords (faster access) int RelZ = a_RelPos.z; - while ((RelX >= Width) && (ToReturn != nullptr)) + while ((RelX >= cChunkDef::Width) && (ToReturn != nullptr)) { - RelX -= Width; + RelX -= cChunkDef::Width; ToReturn = ToReturn->m_NeighborXP; } while ((RelX < 0) && (ToReturn != nullptr)) { - RelX += Width; + RelX += cChunkDef::Width; ToReturn = ToReturn->m_NeighborXM; } - while ((RelZ >= Width) && (ToReturn != nullptr)) + while ((RelZ >= cChunkDef::Width) && (ToReturn != nullptr)) { - RelZ -= Width; + RelZ -= cChunkDef::Width; ToReturn = ToReturn->m_NeighborZP; } while ((RelZ < 0) && (ToReturn != nullptr)) { - RelZ += Width; + RelZ += cChunkDef::Width; ToReturn = ToReturn->m_NeighborZM; } if (ToReturn != nullptr) @@ -2274,13 +2251,13 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const } // The chunk cannot be walked through neighbors, find it through the chunkmap: - int AbsX = a_RelPos.x + m_PosX * Width; - int AbsZ = a_RelPos.z + m_PosZ * Width; + int AbsX = a_RelPos.x + m_PosX * cChunkDef::Width; + int AbsZ = a_RelPos.z + m_PosZ * cChunkDef::Width; int DstChunkX, DstChunkZ; - BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); + cChunkDef::BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); - a_RelPos.x = AbsX - DstChunkX * Width; - a_RelPos.z = AbsZ - DstChunkZ * Width; + a_RelPos.x = AbsX - DstChunkX * cChunkDef::Width; + a_RelPos.z = AbsZ - DstChunkZ * cChunkDef::Width; return ToReturn; } @@ -2305,8 +2282,8 @@ void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) { a_BlockY = a_RelY; - a_BlockX = m_PosX * Width + a_RelX; - a_BlockZ = m_PosZ * Width + a_RelZ; + a_BlockX = m_PosX * cChunkDef::Width + a_RelX; + a_BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; } @@ -2315,7 +2292,7 @@ void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) { - return Vector3i(m_PosX * Width + a_RelX, a_RelY, m_PosZ * Width + a_RelZ); + return Vector3i(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ); } |