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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 23:07:38 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 23:07:38 +0200
commit6e681269d9dfb33b5b73f4f01a61def247b3aee7 (patch)
treed9409a8b0b00c439dcd5d2f7d4c1f2cf66592c18 /src/Chunk.cpp
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Diffstat (limited to '')
-rw-r--r--src/Chunk.cpp33
1 files changed, 10 insertions, 23 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 8255fdcaf..727eb451d 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -71,7 +71,6 @@ cChunk::cChunk(
m_IsDirty(false),
m_IsSaving(false),
m_HasLoadFailed(false),
- m_EntityTickIteratorData(std::make_pair(false, m_Entities.end())),
m_StayCount(0),
m_PosX(a_ChunkX),
m_PosY(a_ChunkY),
@@ -577,44 +576,39 @@ void cChunk::Tick(float a_Dt)
}
// Tick all entities in this chunk (except mobs):
- m_EntityTickIteratorData.first = true;
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
// Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
// Don't tick things queued to be removed
if (!((*itr)->IsMob()))
{
- m_EntityTickIteratorData.second = itr;
(*itr)->Tick(a_Dt, *this);
-
- if (itr != m_EntityTickIteratorData.second)
- {
- itr = m_EntityTickIteratorData.second;
- }
- else
- {
- ++itr;
- }
continue;
}
- ++itr;
} // for itr - m_Entitites[]
- m_EntityTickIteratorData.first = false;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
{
LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ MarkDirty();
cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
delete ToDelete;
}
+ else if ((*itr)->IsTravellingThroughPortal())
+ {
+ MarkDirty();
+ (*itr)->SetIsTravellingThroughPortal(false);
+ itr = m_Entities.erase(itr);
+ }
else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ)
)
{
+ MarkDirty();
MoveEntityToNewChunk(*itr);
itr = m_Entities.erase(itr);
}
@@ -1874,14 +1868,7 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- if (m_EntityTickIteratorData.first)
- {
- m_EntityTickIteratorData.second = m_Entities.erase(m_EntityTickIteratorData.second);
- }
- else
- {
- m_Entities.remove(a_Entity);
- }
+ m_Entities.remove(a_Entity);
// Mark as dirty if it was a server-generated entity:
if (!a_Entity->IsPlayer())