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authorSpongecade <spongecade.129@gmail.com>2023-09-27 20:07:42 +0200
committerGitHub <noreply@github.com>2023-09-27 20:07:42 +0200
commitebeb164d2be6754908a9c562850e585f18f70b88 (patch)
treef0396dc592063fab48a622049ac43e35a8bc9f66 /src/Chunk.cpp
parentOnly enable werror for debug (#5501) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a693e08e6..fa7faf1f0 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -845,7 +845,7 @@ void cChunk::TickBlocks(void)
m_BlockToTick = cChunkDef::IndexToCoordinate(Random.RandInt<size_t>(cChunkDef::NumBlocks - 1));
// Choose a number of blocks for each section to randomly tick.
- // http://minecraft.fandom.com/wiki/Tick#Random_tick
+ // http://minecraft.wiki/w/Tick#Random_tick
for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y)
{
const auto Section = m_BlockData.GetSection(Y);
@@ -895,7 +895,7 @@ void cChunk::ApplyWeatherToTop()
if (GetBlockLight(X, Height, Z) > 10)
{
// Snow only generates on blocks with a block light level of 10 or less.
- // Ref: https://minecraft.gamepedia.com/Snow_(layer)#Snowfall
+ // Ref: https://minecraft.wiki/w/Snow_(layer)#Snowfall
return;
}