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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-28 16:09:01 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-28 16:36:10 +0200 |
commit | 5d118160150cad8a318c513dbc71dc49941ef0ab (patch) | |
tree | 13d48353e90f3a9e68005a7957a6d0dee0a49683 /src/Chunk.h | |
parent | Fix chunk block changes being sent out of order (#5169) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 405f5253e..b8c9b75ae 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -6,7 +6,6 @@ #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" -#include "Simulator/RedstoneSimulator.h" #include "ChunkMap.h" @@ -25,10 +24,11 @@ class cBlockArea; class cFluidSimulatorData; class cMobCensus; class cMobSpawner; +class cRedstoneSimulatorChunkData; struct SetChunkData; -typedef std::list<cClientHandle *> cClientHandleList; +typedef std::list<cClientHandle *> cClientHandleList; // A convenience macro for calling GetChunkAndRelByAbsolute. #define PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel) |