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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-25 21:31:48 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-25 21:31:48 +0200
commite4c09ca87d04a1512b59091fffc69d29a0e000a2 (patch)
tree098d2ed48fba367d243a4f296090f14d23653593 /src/Chunk.h
parentCorrect placement for tripwire hooks (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.h35
1 files changed, 16 insertions, 19 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 96adf71d7..884682962 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -306,52 +306,52 @@ public:
tBlocktype is a list of the blocktypes to be called. If no BLOCKTYPE template arguments are given the callback is called for any block entity
Accessible only from within Chunk.cpp */
template <class tyEntity, BLOCKTYPE... tBlocktype>
- bool GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFunctionRef<bool(tyEntity &)> a_Callback);
+ bool GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback);
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
- bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback); // Lua-acessible
+ bool DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback); // Lua-acessible
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
- bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback); // Lua-acessible
+ bool DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback); // Lua-acessible
/** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
- bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback); // Lua-acessible
+ bool DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback); // Lua-acessible
/** Calls the callback for the bed at the specified coords; returns false if there's no bed at those coords, true if found */
- bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback); // Lua-acessible
+ bool DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback); // Lua-acessible
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback); // Lua-acessible
+ bool DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback); // Lua-acessible
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found */
- bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback);
+ bool DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback);
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found */
- bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback);
+ bool DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback);
/** Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found */
- bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback);
+ bool DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback);
/** Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found */
- bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback); // Lua-accessible
+ bool DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback); // Lua-accessible
/** Calls the callback for the hopper at the specified coords; returns false if there's no hopper at those coords or callback returns true, returns true if found */
- bool DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback); // Lua-accessible
+ bool DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback); // Lua-accessible
/** Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found */
- bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback);
+ bool DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback);
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback);
+ bool DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback);
/** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
- bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback);
+ bool DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback);
/** Calls the callback for the flower pot at the specified coords; returns false if there's no flower pot at those coords or callback returns true, returns true if found */
- bool DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback);
+ bool DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback);
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
- bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
+ bool GetSignLines (Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
/** Use block entity on coordinate.
returns true if the use was successful, return false to use the block as a "normal" block */
@@ -536,9 +536,7 @@ public:
cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
-
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
- void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
/** Returns the block entity at the specified (absolute) coords.
Returns nullptr if no such BE or outside this chunk. */
@@ -643,7 +641,6 @@ private:
cFluidSimulatorData * m_WaterSimulatorData;
cFluidSimulatorData * m_LavaSimulatorData;
cSandSimulatorChunkData m_SandSimulatorData;
-
cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
/** If greater than zero, the chunk is ticked even if it has no clients.