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authorMattes D <github@xoft.cz>2019-10-16 10:06:34 +0200
committerGitHub <noreply@github.com>2019-10-16 10:06:34 +0200
commit221cc4ec5cb6301743e947eaabed3fecedba796f (patch)
tree4e44c8bb7523e5d1d04468fc906ae24674c10abc /src/Chunk.h
parentFixed crash in hopper while pulling items from blockentity above itself (#4412) (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 13ef1a5a9..d153a44ea 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -152,15 +152,21 @@ public:
cWorld * GetWorld(void) const { return m_World; }
- void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
+ void SetBlock(Vector3i a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
- void SetBlock(Vector3i a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); }
/** Queues block for ticking (m_ToTickQueue) */
- void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+ void QueueTickBlock(Vector3i a_RelPos);
+
+ /** OBSOLETE, use the Vector3i-based overload instead.
+ Queues block for ticking (m_ToTickQueue) */
+ void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
+ {
+ return QueueTickBlock({a_RelX, a_RelY, a_RelZ});
+ }
/** Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk */
- void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
+ void QueueTickBlockNeighbors(Vector3i a_RelPos);
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
void FastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true)
@@ -447,7 +453,7 @@ public:
bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/** Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts */
- void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+ void UnboundedQueueTickBlock(Vector3i a_RelPos);
@@ -460,8 +466,19 @@ public:
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
- cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
- cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
+ /** OBSOLETE, use the Vector3i-based overload isntead.
+ Returns the block entity at the specified (absolute) coords.
+ Returns nullptr if no such BE or outside this chunk. */
+ cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) { return GetBlockEntity({a_BlockX, a_BlockY, a_BlockZ}); }
+
+ /** Returns the block entity at the specified (absolute) coords.
+ Returns nullptr if no such BE or outside this chunk. */
+ cBlockEntity * GetBlockEntity(Vector3i a_AbsPos);
+
+ /** Returns the block entity at the specified (relative) coords.
+ Returns nullptr if no such BE.
+ Asserts that the position is a valid relative position. */
+ cBlockEntity * GetBlockEntityRel(Vector3i a_RelPos);
/** Returns true if the chunk should be ticked in the tick-thread.
Checks if there are any clients and if the always-tick flag is set */
@@ -587,6 +604,10 @@ private:
/** Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes */
void ApplyWeatherToTop(void);
+ /** Returns the pickups that would be produced, if the specified block was dug up by a_Digger using a_Tool.
+ Doesn't dig the block, only queries the block handlers and then plugins for the pickups. */
+ cItems PickupsFromBlock(Vector3i a_RelPos, const cEntity * a_Digger, const cItem * a_Tool);
+
/** Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the sugarcane grew inside this call */
int GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);