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authorpeterbell10 <peterbell10@live.co.uk>2018-07-23 20:12:51 +0200
committerGitHub <noreply@github.com>2018-07-23 20:12:51 +0200
commit31a11a6df4922b590a50a5ff3d3c00d42a45599d (patch)
treee495de40981de4fd89bf4b652a13fe1dcec723d7 /src/Chunk.h
parentcPawn: Reset last ground height in ResetPosition (#4261) (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 18b3e9482..2ca8a751a 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -129,7 +129,7 @@ public:
void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
/** Returns true if there is a block entity at the coords specified */
- bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
+ bool HasBlockEntityAt(Vector3i a_BlockPos);
/** Sets or resets the internal flag that prevents chunk from being unloaded.
The flag is cumulative - it can be set multiple times and then needs to be un-set that many times