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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/ChunkDataCallback.h | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to 'src/ChunkDataCallback.h')
-rw-r--r-- | src/ChunkDataCallback.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 53d44d038..804299816 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -29,25 +29,25 @@ public: (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). If false is returned, the chunk is skipped. */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; + virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; } /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); } /// Called once to provide biome data - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); } /// Called once to let know if the chunk lighting is valid. Return value is ignored - virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; + virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); } /// Called once to export block info - virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); }; + virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); } /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); } /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); } } ; |