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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-28 15:44:20 +0200
committerGitHub <noreply@github.com>2021-03-28 15:44:20 +0200
commit2687f2df30210ada485c28c98e52db08d460d5a3 (patch)
treed0b25a9c996c1dd72e3ed4840dded5e8642d4342 /src/ChunkMap.cpp
parentDo not fake a tool when converting to pickups (#5170) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkMap.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 7bdd1c649..669a4f564 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1339,10 +1339,18 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
{
cCSLock Lock(m_CSChunks);
+
+ // Do the magic of updating the world:
for (auto & Chunk : m_Chunks)
{
Chunk.second.Tick(a_Dt);
}
+
+ // Finally, only after all chunks are ticked, tell the client about all aggregated changes:
+ for (auto & Chunk : m_Chunks)
+ {
+ Chunk.second.BroadcastPendingChanges();
+ }
}