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author | tycho <work.tycho@gmail.com> | 2015-05-30 12:11:17 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-05-30 12:11:17 +0200 |
commit | 06a74e45e247a2d23c6b5a238a3c1b9b17b6c341 (patch) | |
tree | 965c54b25acc4a3b7dee194f9194f885299e5656 /src/ChunkMap.cpp | |
parent | Clean up Spawn Prepare (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 44acc2013..2f38e4cd6 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2401,7 +2401,7 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ) -void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) +void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_Callback) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); @@ -2409,7 +2409,7 @@ void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a // If the chunk is not prepared, queue it in the lighting thread, that will do all the needed processing: if ((Chunk == nullptr) || !Chunk->IsValid() || !Chunk->IsLightValid()) { - m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); + m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback)); return; } |