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author | madmaxoft <github@xoft.cz> | 2014-02-08 21:55:21 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-02-08 21:55:21 +0100 |
commit | ea71bfa9b645cda80b7d4364c675ebaee8db8353 (patch) | |
tree | 8db9fc2cd467e32bebd2aae4aaac2208fee60c2f /src/ChunkMap.cpp | |
parent | Merge pull request #653 from mc-server/RedstoneSimulator (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 185 |
1 files changed, 72 insertions, 113 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 757396a20..a9f6bf00b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -134,7 +134,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us ASSERT(m_CSLayers.IsLockedByCurrentThread()); @@ -897,17 +897,25 @@ void cChunkMap::SetChunkData( bool a_MarkDirty ) { - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); - - if (a_MarkDirty) { - Chunk->MarkDirty(); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); + + if (a_MarkDirty) + { + Chunk->MarkDirty(); + } + + // Notify relevant ChunkStays: + for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) + { + (*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ); + } // for itr - m_ChunkStays[] } // Notify plugins of the chunk becoming available @@ -2206,24 +2214,6 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt -void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) -{ - cCSLock Lock(m_CSLayers); - for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) - { - cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); - if (Chunk == NULL) - { - continue; - } - Chunk->Stay(a_Stay); - } -} - - - - - void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); @@ -2810,12 +2800,16 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) -void cChunkMap::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); + m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)); } + + + + void cChunkMap::FastSetQueuedBlocks() { // Asynchronously set blocks: @@ -2834,110 +2828,75 @@ void cChunkMap::FastSetQueuedBlocks() } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkStay: - -cChunkStay::cChunkStay(cWorld * a_World) : - m_World(a_World), - m_IsEnabled(false) -{ -} - - - - - -cChunkStay::~cChunkStay() -{ - Clear(); -} - - - - - -void cChunkStay::Clear(void) -{ - if (m_IsEnabled) - { - Disable(); - } - m_Chunks.clear(); -} - - -void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) { - ASSERT(!m_IsEnabled); - - for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + cCSLock Lock(m_CSLayers); + + // Add it to the list: + ASSERT(std::find(m_ChunkStays.begin(), m_ChunkStays.end(), &a_ChunkStay) == m_ChunkStays.end()); // Has not yet been added + m_ChunkStays.push_back(&a_ChunkStay); + + // Schedule all chunks to be loaded / generated, and mark each as locked: + const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks(); + for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr) { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + if (Chunk == NULL) { - // Already present - return; + continue; } - } // for itr - Chunks[] - m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + Chunk->Stay(true); + if (Chunk->IsValid()) + { + a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ); + } + } // for itr - WantedChunks[] } -void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +/** Removes the specified cChunkStay descendant from the internal list of ChunkStays. */ +void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) { - ASSERT(!m_IsEnabled); - - for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + cCSLock Lock(m_CSLayers); + + // Remove from the list of active chunkstays: + bool HasFound = false; + for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + if (*itr == &a_ChunkStay) { - // Found, un-"stay" - m_Chunks.erase(itr); - return; + m_ChunkStays.erase(itr); + HasFound = true; + break; } - } // for itr - m_Chunks[] -} - - - - - -void cChunkStay::Enable(void) -{ - ASSERT(!m_IsEnabled); + } // for itr - m_ChunkStays[] - m_World->ChunksStay(*this, true); - m_IsEnabled = true; -} - - - - - -void cChunkStay::Load(void) -{ - for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) + if (!HasFound) + { + ASSERT(!"Removing a cChunkStay that hasn't been added!"); + return; + } + + // Unmark all contained chunks: + const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks(); + for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) { - m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); - } // for itr - m_Chunks[] + cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); + if (Chunk == NULL) + { + continue; + } + Chunk->Stay(false); + } // for itr - Chunks[] } -void cChunkStay::Disable(void) -{ - ASSERT(m_IsEnabled); - - m_World->ChunksStay(*this, false); - m_IsEnabled = false; -} - - - |