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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/ChunkMap.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 705f0bed5..935f03c10 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -85,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ) return *itr; } } - + // Not found, create new: cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool); if (Layer == nullptr) @@ -123,7 +123,7 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ) return *itr; } } // for itr - m_Layers[] - + // Not found return nullptr; } @@ -153,7 +153,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ) // An error must have occurred, since layers are automatically created if they don't exist return nullptr; } - + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); if (Chunk == nullptr) { @@ -182,7 +182,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ) // An error must have occurred, since layers are automatically created if they don't exist return nullptr; } - + cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ); if (Chunk == nullptr) { @@ -193,7 +193,7 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ) Chunk->SetPresence(cChunk::cpQueued); m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ); } - + return Chunk; } @@ -211,7 +211,7 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ) // An error must have occurred, since layers are automatically created if they don't exist return nullptr; } - + return Layer->GetChunk(a_ChunkX, a_ChunkZ); } @@ -231,7 +231,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY { return false; } - + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; @@ -253,7 +253,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO { return false; } - + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -266,7 +266,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB { // We already have m_CSLayers locked since this can be called only from within the tick thread ASSERT(m_CSLayers.IsLockedByCurrentThread()); - + int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); @@ -274,7 +274,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB { return false; } - + a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -293,7 +293,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY { return false; } - + Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); return true; } @@ -312,7 +312,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO { return false; } - + Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); return true; } @@ -324,7 +324,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_CSLayers.IsLockedByCurrentThread()); - + cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ); if (Layer == nullptr) { @@ -623,7 +623,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ()); if (Chunk == nullptr) { @@ -785,7 +785,7 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> m_Callback(a_InnerCallback) { } - + virtual bool Item(cChunk * a_Chunk) { return m_Callback(*a_Chunk); @@ -822,7 +822,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M // Limit the Y coords: a_MinBlockY = std::max(a_MinBlockY, 0); a_MaxBlockY = std::min(a_MaxBlockY, cChunkDef::Height - 1); - + cSimulatorManager * SimMgr = m_World->GetSimulatorManager(); int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); @@ -935,12 +935,12 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) return; } Chunk->SetAllData(a_SetChunkData); - + if (a_SetChunkData.ShouldMarkDirty()) { Chunk->MarkDirty(); } - + // Notify relevant ChunkStays: cChunkStays ToBeDisabled; for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) @@ -951,7 +951,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) ToBeDisabled.push_back(*itr); } } // for itr - m_ChunkStays[] - + // Disable (and possibly remove) the chunkstays that chose to get disabled: for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr) { @@ -1064,7 +1064,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) { return 0; } - + if (Chunk->IsValid()) { return Chunk->GetHeight(a_BlockX, a_BlockZ); @@ -1136,10 +1136,10 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer & a_Player) cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1); int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1); - + // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them. // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment - + cCSLock Lock(m_CSLayers); GetChunkNoLoad(ChunkX, ChunkZ)->CollectPickupsByPlayer(a_Player); @@ -1411,7 +1411,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ; cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ); cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ); - + // Go through all chunks, set: bool res = true; cCSLock Lock(m_CSLayers); @@ -1480,7 +1480,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ) { return false; } - + DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, DestChunk); } @@ -1496,7 +1496,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) { int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ); - + cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ); if ((Chunk != nullptr) && (Chunk->IsValid())) @@ -1522,7 +1522,7 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, { return; } - + CompareChunkClients(Chunk1, Chunk2, a_Callback); } @@ -1534,7 +1534,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien { cClientHandleList Clients1(a_Chunk1->GetAllClients()); cClientHandleList Clients2(a_Chunk2->GetAllClients()); - + // Find "removed" clients: for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) { @@ -1552,7 +1552,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien a_Callback.Removed(*itr1); } } // for itr1 - Clients1[] - + // Find "added" clients: for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2) { @@ -1609,7 +1609,7 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { (*itr)->RemoveClient(a_Client); @@ -1738,7 +1738,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & int MinChunkZ = FloorC(a_Box.GetMinZ() / cChunkDef::Width); int MaxChunkX = FloorC((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width); int MaxChunkZ = FloorC((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width); - + // Iterate over each chunk in the range: cCSLock Lock(m_CSLayers); for (int z = MinChunkZ; z <= MaxChunkZ; z++) @@ -1797,7 +1797,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ { return; } - + for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++) { for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++) @@ -1827,7 +1827,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; } - + case E_BLOCK_OBSIDIAN: case E_BLOCK_BEACON: case E_BLOCK_BEDROCK: @@ -1912,7 +1912,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } Vector3d DistanceFromExplosion = a_Entity->GetPosition() - m_ExplosionPos; - + if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); @@ -1930,7 +1930,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ DistanceFromExplosion.Normalize(); DistanceFromExplosion *= m_ExplosionSize * m_ExplosionSize; a_Entity->AddSpeed(DistanceFromExplosion); - + return false; } @@ -2557,7 +2557,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ(); cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ); cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ); - + // Iterate over chunks, write data into each: bool Result = true; cCSLock Lock(m_CSLayers); @@ -2604,7 +2604,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK { int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - + cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != nullptr) @@ -2621,7 +2621,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu { int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - + cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != nullptr) @@ -2638,7 +2638,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl { int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - + cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != nullptr) @@ -2655,7 +2655,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - + cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); if (Chunk != nullptr) @@ -2846,13 +2846,13 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ) const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; - + if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) { ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); return nullptr; } - + int Index = LocalX + LocalZ * LAYER_SIZE; if (m_Chunks[Index] == nullptr) { @@ -2873,13 +2873,13 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) { const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; - + if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) { ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); return nullptr; } - + int Index = LocalX + LocalZ * LAYER_SIZE; return m_Chunks[Index]; } @@ -3112,11 +3112,11 @@ void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) { cCSLock Lock(m_CSLayers); - + // Add it to the list: ASSERT(std::find(m_ChunkStays.begin(), m_ChunkStays.end(), &a_ChunkStay) == m_ChunkStays.end()); // Has not yet been added m_ChunkStays.push_back(&a_ChunkStay); - + // Schedule all chunks to be loaded / generated, and mark each as locked: const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks(); for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr) @@ -3147,7 +3147,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) { cCSLock Lock(m_CSLayers); - + // Remove from the list of active chunkstays: bool HasFound = false; for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) @@ -3159,13 +3159,13 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) break; } } // for itr - m_ChunkStays[] - + if (!HasFound) { ASSERT(!"Removing a cChunkStay that hasn't been added!"); return; } - + // Unmark all contained chunks: const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks(); for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) |