diff options
author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-29 20:23:53 +0200 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-30 13:56:47 +0200 |
commit | 630ceed2c0572df2cf5c34b66b185d021200b806 (patch) | |
tree | c9c029db48142bc3d87b6ed6f245237ded472466 /src/ChunkMap.cpp | |
parent | Merge pull request #3109 from LogicParrot/moveToNewWorld (diff) | |
download | cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar.gz cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar.bz2 cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar.lz cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar.xz cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.tar.zst cuberite-630ceed2c0572df2cf5c34b66b185d021200b806.zip |
Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 660d4a9ea..629acb341 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1623,11 +1623,8 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if ( - (Chunk == nullptr) || // Chunk not present at all - (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) - ) + cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); + if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() @@ -1644,11 +1641,8 @@ void cChunkMap::AddEntity(cEntity * a_Entity) void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if ( - (Chunk == nullptr) || // Chunk not present at all - (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) - ) + cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); + if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() |