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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-05 00:40:58 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-05 00:40:58 +0100 |
commit | 94c343fe079346caf24be265234cce194bc3b450 (patch) | |
tree | 276bb4da0238ff7290ad69853f81f88b419aff47 /src/ChunkMap.cpp | |
parent | Fixed annoying creative on fire bug (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index cb10e275d..db2a1b1d9 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1839,7 +1839,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2); - cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), a_ExplosionSizeInt, ExplosionSizeSq); + cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt, ExplosionSizeSq); ForEachEntity(TNTDamageCallback); // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): |