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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-05 00:40:58 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-05 00:40:58 +0100
commit94c343fe079346caf24be265234cce194bc3b450 (patch)
tree276bb4da0238ff7290ad69853f81f88b419aff47 /src/ChunkMap.cpp
parentFixed annoying creative on fire bug (diff)
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r--src/ChunkMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index cb10e275d..db2a1b1d9 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1839,7 +1839,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2);
- cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), a_ExplosionSizeInt, ExplosionSizeSq);
+ cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt, ExplosionSizeSq);
ForEachEntity(TNTDamageCallback);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):