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authortycho <work.tycho@gmail.com>2015-05-30 12:11:17 +0200
committertycho <work.tycho@gmail.com>2015-05-30 12:11:17 +0200
commit06a74e45e247a2d23c6b5a238a3c1b9b17b6c341 (patch)
tree965c54b25acc4a3b7dee194f9194f885299e5656 /src/ChunkMap.h
parentClean up Spawn Prepare (diff)
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-rw-r--r--src/ChunkMap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 35f66f339..964188bbe 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -322,7 +322,7 @@ public:
The specified chunk is queued to be loaded or generated, and lit if needed.
The specified callback is called after the chunk has been prepared. If there's no preparation to do, only the callback is called.
It is legal to call without the callback. */
- void PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallAfter = nullptr); // Lua-accessible
+ void PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallAfter = {}); // Lua-accessible
/** Queues the chunk for generating.
First attempts to load the chunk from the storage. If that fails, queues the chunk for generating.