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author | madmaxoft <github@xoft.cz> | 2014-07-17 16:33:09 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-17 16:33:09 +0200 |
commit | 993fd14ddfc881cf5be951df77da0338124d68cc (patch) | |
tree | 828cd0c784698ca4533aeaf2592d9fed75fe55a3 /src/ChunkMap.h | |
parent | Merge pull request #1183 from Howaner/Sounds (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index ef9b76e3f..0bbd3dab1 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -118,7 +118,7 @@ public: If a_MarkDirty is set, the chunk is set as dirty (used after generating) */ void SetChunkData( - int a_ChunkX, int a_ChunkZ, + int a_ChunkX, int a_ChunkZ, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, @@ -361,7 +361,7 @@ private: { public: cChunkLayer( - int a_LayerX, int a_LayerZ, + int a_LayerX, int a_LayerZ, cChunkMap * a_Parent, cAllocationPool<cChunkData::sChunkSection> & a_Pool ); @@ -384,7 +384,7 @@ private: void UnloadUnusedChunks(void); /** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */ - void CollectMobCensus(cMobCensus& a_ToFill); + void CollectMobCensus(cMobCensus& a_ToFill); /** Try to Spawn Monsters inside all Chunks */ void SpawnMobs(cMobSpawner& a_MobSpawner); |