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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/ChunkSender.h | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkSender.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 095a99380..624a3a0bd 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -6,7 +6,7 @@ /* The whole thing is a thread that runs in a loop, waiting for either: "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) + "chunks to send" (QueueSendChunkTo()) to come to a queue. And once they do, it requests the chunk data and sends it all away, either broadcasting (ChunkReady), or |