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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/ChunkStay.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/ChunkStay.h')
-rw-r--r-- | src/ChunkStay.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/ChunkStay.h b/src/ChunkStay.h index 6572a3a98..a7c038a9c 100644 --- a/src/ChunkStay.h +++ b/src/ChunkStay.h @@ -36,42 +36,42 @@ class cChunkStay { public: cChunkStay(void); - + /** Deletes the object. Note that this calls Clear(), which means that the ChunkStay needs to be disabled. */ virtual ~cChunkStay(); - + /** Clears all the chunks that have been added. To be used only while the ChunkStay object is not enabled. */ void Clear(void); - + /** Adds a chunk to be locked from unloading. To be used only while the ChunkStay object is not enabled. */ void Add(int a_ChunkX, int a_ChunkZ); - + /** Releases the chunk so that it's no longer locked from unloading. To be used only while the ChunkStay object is not enabled. */ void Remove(int a_ChunkX, int a_ChunkZ); - + /** Enables the ChunkStay on the specified chunkmap, causing it to load and generate chunks. All the contained chunks are queued for loading / generating. */ void Enable (cChunkMap & a_ChunkMap); - + /** Disables the ChunkStay, the chunks are released and the ChunkStay object can be edited with Add() and Remove() again */ virtual void Disable(void); - + /** Returns all the chunks that should be kept */ const cChunkCoordsVector & GetChunks(void) const { return m_Chunks; } - + /** Called when a specific chunk become available. */ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) = 0; - + /** Caled once all of the contained chunks are available. If returns true, the ChunkStay is automatically disabled by the ChunkMap; if it returns false, the ChunkStay is kept. */ virtual bool OnAllChunksAvailable(void) = 0; - + /** Called by the ChunkMap when the ChunkStay is disabled. The object may choose to delete itself. */ virtual void OnDisabled(void) = 0; - + protected: friend class cChunkMap; @@ -80,14 +80,14 @@ protected: /** The chunkmap where the object is enabled. Valid only after call to Enable() and before Disable(). */ cChunkMap * m_ChunkMap; - + /** The list of chunks to lock from unloading. */ cChunkCoordsVector m_Chunks; - + /** The chunks that still need loading */ cChunkCoordsVector m_OutstandingChunks; - - + + /** Called by cChunkMap when a chunk is available, checks m_NumLoaded and triggers the appropriate callbacks. May be called for chunks outside this ChunkStay. Returns true if the ChunkStay is to be automatically disabled by the ChunkMap; returns false to keep the ChunkStay. */ |