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author | peterbell10 <peterbell10@live.co.uk> | 2018-07-20 01:30:09 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-20 01:30:09 +0200 |
commit | 4fbf04413d68446777832b6c980bfac7879903c1 (patch) | |
tree | 8d2a64e019c4f436c89e56633b9db3d7c6ae9fef /src/ClientHandle.cpp | |
parent | cBlockArea: Write all present data types by default (#4252) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index ff649ea4d..bbcb64d33 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -273,11 +273,9 @@ cUUID cClientHandle::GenerateOfflineUUID(const AString & a_Username) // Online UUIDs are always version 4 (random) // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs // This guarantees that they will never collide with an online UUID and can be distinguished. + // This is also consistent with the vanilla offline UUID scheme. - // First make the username lowercase: - AString lcUsername = StrToLower(a_Username); - - return cUUID::GenerateVersion3(lcUsername); + return cUUID::GenerateVersion3("OfflinePlayer:" + a_Username); } |