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authorandrew <xdotftw@gmail.com>2014-05-11 19:30:54 +0200
committerandrew <xdotftw@gmail.com>2014-05-11 19:30:54 +0200
commite3c6c8f3ddffdc368ebbc1a7688de2ca1b97167c (patch)
tree36e303c31006c346aaf895cdb631ff60dd9cdca6 /src/ClientHandle.cpp
parentStatistic Manager (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 03b1b0dc2..c4f4e496a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -31,8 +31,6 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
-#include "WorldStorage/StatSerializer.h"
-
#include "md5/md5.h"
@@ -339,12 +337,6 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
-#if 0
- // Load stats
- cStatSerializer StatSerializer(World->GetName(), m_Player->GetName(), &m_Player->GetStatManager());
- StatSerializer.Load();
-#endif
-
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;