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authorTiger Wang <ziwei.tiger@outlook.com>2020-08-21 19:22:04 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-21 19:22:04 +0200
commita473e8ba52243a1a2a4f3aac840ed884d994fb0b (patch)
tree529ef1bcc101645ba31d269da8d398bb122a664b /src/ClientHandle.cpp
parentCompressPacket: reserve CompressedSize, not the uncompressed size (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c12e11f45..040c3a306 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -2479,7 +2479,8 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, const std::string_
{
// This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
// It's not a big issue anyway, just means that some chunks may be compressed several times
- // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
+ // LOG("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", a_ChunkX, a_ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
+ // 2020 08 21: seems to happen going through nether portals on 1.8.9
return;
}