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author | Mattes D <github@xoft.cz> | 2015-10-05 18:08:45 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-10-05 18:08:45 +0200 |
commit | be27992a07d2f846881e8e72ea5c1cf9c4a46be8 (patch) | |
tree | 9399904ac2fa3df4b13162a39753d43e8a11bf63 /src/ClientHandle.h | |
parent | Merge pull request #2522 from cuberite/FixLoaderGenRaceCondition (diff) | |
parent | Improved the data structure for storing loaded chunks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b305648cb..32e894d41 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -383,7 +383,7 @@ private: Json::Value m_Properties; cCriticalSection m_CSChunkLists; - cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to + std::unordered_set<cChunkCoords, cChunkCoordsHash> m_LoadedChunks; // Chunks that the player belongs to std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client |