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authorMattes D <github@xoft.cz>2014-04-20 13:34:38 +0200
committerMattes D <github@xoft.cz>2014-04-20 13:34:38 +0200
commitf99bdfb457bc1e497dd74932611a91add72b4f27 (patch)
treec5f0b53b4208b96089788719dfe2a1115ca5804d /src/ClientHandle.h
parentAPIDump: Added a ChunkStay article. (diff)
parentFixed Code (diff)
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-rw-r--r--src/ClientHandle.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 12e0256de..3d01d8034 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -18,6 +18,8 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
+#include "Enchantments.h"
+#include "UI/SlotArea.h"
@@ -244,6 +246,9 @@ public:
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ /** Called when the player will enchant a Item */
+ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */