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author | Masy98 <masy@antheruscraft.de> | 2014-10-01 19:23:43 +0200 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-10-01 19:23:43 +0200 |
commit | d37b047ebeb8b61c7af36d954f89bbe8cabe35d4 (patch) | |
tree | e7960a666620af6e3bcc22c43c15b4f7de808a59 /src/ClientHandle.h | |
parent | Fixed Red Sandstone and Prismarine drops (diff) | |
parent | Merge pull request #1493 from Masy98/blocks (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 1f22762c0..20592c190 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -145,7 +145,9 @@ public: void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); void SendDisconnect (const AString & a_Reason); + void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); void SendEntityHeadLook (const cEntity & a_Entity); @@ -156,6 +158,8 @@ public: void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityStatus (const cEntity & a_Entity, char a_Status); void SendEntityVelocity (const cEntity & a_Entity); + void SendExperience (void); + void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendGameMode (eGameMode a_GameMode); void SendHealth (void); @@ -164,15 +168,14 @@ public: void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); - void SendPickupSpawn (const cPickup & a_Pickup); - void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); + void SendPickupSpawn (const cPickup & a_Pickup); void SendPlayerAbilities (void); void SendPlayerListAddPlayer (const cPlayer & a_Player); void SendPlayerListRemovePlayer (const cPlayer & a_Player); + void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName); void SendPlayerListUpdateGameMode (const cPlayer & a_Player); void SendPlayerListUpdatePing (const cPlayer & a_Player); - void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); void SendPlayerPosition (void); @@ -180,11 +183,8 @@ public: void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); - void SendExperience (void); - void SendExperienceOrb (const cExpOrb & a_ExpOrb); - void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); |