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authorMasy98 <masy@antheruscraft.de>2014-10-01 19:23:43 +0200
committerMasy98 <masy@antheruscraft.de>2014-10-01 19:23:43 +0200
commitd37b047ebeb8b61c7af36d954f89bbe8cabe35d4 (patch)
treee7960a666620af6e3bcc22c43c15b4f7de808a59 /src/ClientHandle.h
parentFixed Red Sandstone and Prismarine drops (diff)
parentMerge pull request #1493 from Masy98/blocks (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 1f22762c0..20592c190 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -145,7 +145,9 @@ public:
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity);
@@ -156,6 +158,8 @@ public:
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
void SendEntityVelocity (const cEntity & a_Entity);
+ void SendExperience (void);
+ void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
@@ -164,15 +168,14 @@ public:
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPaintingSpawn (const cPainting & a_Painting);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
+ void SendPickupSpawn (const cPickup & a_Pickup);
void SendPlayerAbilities (void);
void SendPlayerListAddPlayer (const cPlayer & a_Player);
void SendPlayerListRemovePlayer (const cPlayer & a_Player);
+ void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
void SendPlayerListUpdatePing (const cPlayer & a_Player);
- void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);
@@ -180,11 +183,8 @@ public:
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
- void SendExperience (void);
- void SendExperienceOrb (const cExpOrb & a_ExpOrb);
- void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);