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authormadmaxoft <github@xoft.cz>2014-07-17 16:33:09 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 16:33:09 +0200
commit993fd14ddfc881cf5be951df77da0338124d68cc (patch)
tree828cd0c784698ca4533aeaf2592d9fed75fe55a3 /src/ClientHandle.h
parentMerge pull request #1183 from Howaner/Sounds (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index ca39a01cd..d02b83cfe 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -48,7 +48,7 @@ class cStatManager;
class cClientHandle : // tolua_export
public cSocketThreads::cCallback
-{ // tolua_export
+{ // tolua_export
public:
#if defined(ANDROID_NDK)
@@ -64,9 +64,9 @@ public:
const AString & GetIPString(void) const { return m_IPString; }
- cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
+ cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
- const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
const Json::Value & GetProperties(void) const { return m_Properties; }
@@ -246,8 +246,8 @@ public:
void HandleSteerVehicle (float Forward, float Sideways);
void HandleTabCompletion (const AString & a_Text);
void HandleUpdateSign (
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
);
void HandleUnmount (void);
@@ -338,7 +338,7 @@ private:
csAuthenticating, ///< The client has logged in, waiting for external authentication
csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
+ csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
@@ -408,7 +408,7 @@ private:
virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
-}; // tolua_export
+}; // tolua_export