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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-15 22:31:48 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-15 22:31:48 +0200 |
commit | 8b74adcfab2a39b8d663f9ebc21cc4cde42761ef (patch) | |
tree | bbb45c47667db874f73f57fd8fa55bac4f5f72c4 /src/CraftingRecipes.h | |
parent | Merge pull request #2350 from SamJBarney/PeonySnowFix (diff) | |
parent | Leather Armor can now be dyed. (diff) | |
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Diffstat (limited to 'src/CraftingRecipes.h')
-rw-r--r-- | src/CraftingRecipes.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h index 44444d42e..778dd495a 100644 --- a/src/CraftingRecipes.h +++ b/src/CraftingRecipes.h @@ -168,6 +168,9 @@ protected: /** Searches for anything firework related, and does the data setting if appropriate */ void HandleFireworks(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_OffsetX, int a_OffsetY); + + /// Searches for anything dye related for leather, calculates the appropriate color value, and sets the resulting value. + void HandleDyedLeather(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_GridWidth, int a_GridHeight); } ; |