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author | Lane Kolbly <lane@rscheme.org> | 2017-08-17 15:48:38 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-17 15:48:38 +0200 |
commit | 7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch) | |
tree | 59128a57d87d7826de450a71e060bd869e837a4a /src/Cuboid.h | |
parent | Updated docs to mention InfoDump for creating README.md, etc. (#3895) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Cuboid.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/Cuboid.h b/src/Cuboid.h index ae4fed538..b39d3ad4a 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -13,16 +13,14 @@ public: Vector3i p1, p2; cCuboid(void) {} - cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} - cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} - // tolua_end - - cCuboid & operator =(cCuboid a_Other); - - // tolua_begin + // DEPRECATED, use cCuboid(Vector3i, Vector3i) instead + cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) + { + LOGWARNING("cCuboid(int, int, int, int, int, int) constructor is deprecated, use cCuboid(Vector3i, Vector3i) constructor instead."); + } void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); void Assign(const cCuboid & a_SrcCuboid); @@ -53,7 +51,7 @@ public: ); } - bool IsInside(const Vector3i & v) const + bool IsInside(Vector3i v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && @@ -71,7 +69,7 @@ public: ); } - bool IsInside( const Vector3d & v) const + bool IsInside(Vector3d v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && @@ -105,7 +103,7 @@ public: bool IsSorted(void) const; /** If needed, expands the cuboid so that it contains the specified point. Assumes sorted. Doesn't contract. */ - void Engulf(const Vector3i & a_Point); + void Engulf(Vector3i a_Point); private: |