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author | Mattes D <github@xoft.cz> | 2014-03-10 23:13:08 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-03-10 23:13:08 +0100 |
commit | b72661681c0676b6977e95a1d58eb8e282582b73 (patch) | |
tree | 9d5e7cccb22d13dd15ad015b4765053d528ca58c /src/Cuboid.h | |
parent | Merge pull request #767 from worktycho/envmatrix (diff) | |
parent | Removed debugging output. (diff) | |
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Diffstat (limited to 'src/Cuboid.h')
-rw-r--r-- | src/Cuboid.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/Cuboid.h b/src/Cuboid.h index 51ccf799b..b95517f69 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -34,7 +34,8 @@ public: Works on unsorted cuboids, too. */ int GetVolume(void) const; - /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. */ + /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. + Assumes both cuboids are sorted. */ bool DoesIntersect(const cCuboid & a_Other) const; bool IsInside(const Vector3i & v) const @@ -64,7 +65,8 @@ public: ); } - /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) */ + /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords). + Assumes both cuboids are sorted. */ bool IsCompletelyInside(const cCuboid & a_Outer) const; /** Moves the cuboid by the specified offsets in each direction */ @@ -72,7 +74,7 @@ public: /** Expands the cuboid by the specified amount in each direction. Works on unsorted cuboids as well. - Note that this function doesn't check for underflows. */ + Note that this function doesn't check for underflows when using negative amounts. */ void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); /** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */ @@ -86,6 +88,9 @@ public: /** Returns true if the coords are properly sorted (lesser in p1, greater in p2) */ bool IsSorted(void) const; + + /** If needed, expands the cuboid so that it contains the specified point. Assumes sorted. Doesn't contract. */ + void Engulf(const Vector3i & a_Point); } ; // tolua_end |