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author | Lane Kolbly <lane@rscheme.org> | 2017-07-28 19:00:20 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2017-07-28 19:00:20 +0200 |
commit | 790e15f2e64badf62d9ba62421776c4ba0e771ed (patch) | |
tree | b0e9c8a6100ae0b06847b7cbfaddf94586a4490e /src/Enchantments.cpp | |
parent | Check for intersection between placed blocks and entities. (#3850) (diff) | |
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Diffstat (limited to 'src/Enchantments.cpp')
-rw-r--r-- | src/Enchantments.cpp | 208 |
1 files changed, 183 insertions, 25 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index a18f6d68a..0047d09b8 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -167,6 +167,164 @@ bool cEnchantments::IsEmpty(void) const +unsigned int cEnchantments::GetLevelCap(int a_EnchantmentID) +{ + switch (a_EnchantmentID) + { + case enchProtection: return 4; + case enchFireProtection: return 4; + case enchFeatherFalling: return 4; + case enchBlastProtection: return 4; + case enchProjectileProtection: return 4; + case enchRespiration: return 3; + case enchAquaAffinity: return 1; + case enchThorns: return 3; + case enchDepthStrider: return 3; + case enchSharpness: return 5; + case enchSmite: return 5; + case enchBaneOfArthropods: return 5; + case enchKnockback: return 2; + case enchFireAspect: return 2; + case enchLooting: return 3; + case enchEfficiency: return 5; + case enchSilkTouch: return 1; + case enchUnbreaking: return 3; + case enchFortune: return 3; + case enchPower: return 5; + case enchPunch: return 2; + case enchFlame: return 1; + case enchInfinity: return 1; + case enchLuckOfTheSea: return 3; + case enchLure: return 3; + } + LOGWARNING("Unknown enchantment ID %d", a_EnchantmentID); + return 0; +} + + + + + +int cEnchantments::GetXPCostMultiplier(int a_EnchantmentID, bool FromBook) +{ + if (FromBook) + { + switch (a_EnchantmentID) + { + case enchProtection: return 1; + case enchFireProtection: return 1; + case enchFeatherFalling: return 1; + case enchBlastProtection: return 2; + case enchProjectileProtection: return 1; + case enchRespiration: return 2; + case enchAquaAffinity: return 2; + case enchThorns: return 4; + case enchDepthStrider: return 2; + case enchSharpness: return 1; + case enchSmite: return 1; + case enchBaneOfArthropods: return 1; + case enchKnockback: return 1; + case enchFireAspect: return 2; + case enchLooting: return 2; + case enchEfficiency: return 1; + case enchSilkTouch: return 4; + case enchUnbreaking: return 1; + case enchFortune: return 1; + case enchPower: return 1; + case enchPunch: return 2; + case enchFlame: return 2; + case enchInfinity: return 4; + case enchLuckOfTheSea: return 2; + case enchLure: return 2; + } + } + else // Without book + { + switch (a_EnchantmentID) + { + case enchProtection: return 1; + case enchFireProtection: return 2; + case enchFeatherFalling: return 2; + case enchBlastProtection: return 4; + case enchProjectileProtection: return 2; + case enchRespiration: return 4; + case enchAquaAffinity: return 4; + case enchThorns: return 8; + case enchDepthStrider: return 4; + + case enchSharpness: return 1; + case enchSmite: return 2; + case enchBaneOfArthropods: return 2; + case enchKnockback: return 2; + case enchFireAspect: return 4; + case enchLooting: return 4; + + case enchEfficiency: return 1; + case enchSilkTouch: return 8; + case enchUnbreaking: return 2; + case enchFortune: return 4; + case enchPower: return 1; + case enchPunch: return 4; + case enchFlame: return 4; + case enchInfinity: return 8; + case enchLuckOfTheSea: return 4; + case enchLure: return 4; + } + } + LOGWARNING("Unknown enchantment ID %d", a_EnchantmentID); + return 0; +} + + + + + +bool cEnchantments::CanAddEnchantment(int a_EnchantmentID) const +{ + if (GetLevel(a_EnchantmentID) > 0) + { + return true; + } + + static const std::vector<std::set<int> > IncompatibleEnchantments = + { + // Armor + { enchProtection, enchFireProtection, enchBlastProtection, enchProjectileProtection }, + + // Tool + { enchFortune, enchSilkTouch }, + + // Sword + { enchSharpness, enchSmite, enchBaneOfArthropods }, + + // Boots + // {enchDepthStrider, enchFrostWalker}, + + // Bow + // {enchInfinity, enchMending} + }; + + for (auto excl: IncompatibleEnchantments) + { + if (excl.count(a_EnchantmentID) != 0) + { + // See if we also have any of the enchantments + for (auto ench: excl) + { + if (GetLevel(ench) > 0) + { + return false; + } + } + } + } + return true; +} + + + + + int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { static const struct @@ -175,31 +333,31 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) const char * m_Name; } EnchantmentNames[] = { - { enchProtection, "Protection"}, - { enchFireProtection, "FireProtection"}, - { enchFeatherFalling, "FeatherFalling"}, - { enchBlastProtection, "BlastProtection"}, - { enchProjectileProtection, "ProjectileProtection"}, - { enchRespiration, "Respiration"}, - { enchAquaAffinity, "AquaAffinity"}, - { enchThorns, "Thorns"}, - { enchDepthStrider, "DepthStrider"}, - { enchSharpness, "Sharpness"}, - { enchSmite, "Smite"}, - { enchBaneOfArthropods, "BaneOfArthropods"}, - { enchKnockback, "Knockback"}, - { enchFireAspect, "FireAspect"}, - { enchLooting, "Looting"}, - { enchEfficiency, "Efficiency"}, - { enchSilkTouch, "SilkTouch"}, - { enchUnbreaking, "Unbreaking"}, - { enchFortune, "Fortune"}, - { enchPower, "Power"}, - { enchPunch, "Punch"}, - { enchFlame, "Flame"}, - { enchInfinity, "Infinity"}, - { enchLuckOfTheSea, "LuckOfTheSea"}, - { enchLure, "Lure"}, + { enchProtection, "Protection" }, + { enchFireProtection, "FireProtection" }, + { enchFeatherFalling, "FeatherFalling" }, + { enchBlastProtection, "BlastProtection" }, + { enchProjectileProtection, "ProjectileProtection" }, + { enchRespiration, "Respiration" }, + { enchAquaAffinity, "AquaAffinity" }, + { enchThorns, "Thorns" }, + { enchDepthStrider, "DepthStrider" }, + { enchSharpness, "Sharpness" }, + { enchSmite, "Smite" }, + { enchBaneOfArthropods, "BaneOfArthropods" }, + { enchKnockback, "Knockback" }, + { enchFireAspect, "FireAspect" }, + { enchLooting, "Looting" }, + { enchEfficiency, "Efficiency" }, + { enchSilkTouch, "SilkTouch" }, + { enchUnbreaking, "Unbreaking" }, + { enchFortune, "Fortune" }, + { enchPower, "Power" }, + { enchPunch, "Punch" }, + { enchFlame, "Flame" }, + { enchInfinity, "Infinity" }, + { enchLuckOfTheSea, "LuckOfTheSea" }, + { enchLure, "Lure" }, } ; // First try to parse as a number: |