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authorSTRWarrior <niels.breuker@hotmail.nl>2014-10-15 14:44:07 +0200
committerSTRWarrior <niels.breuker@hotmail.nl>2014-10-15 14:44:07 +0200
commitff5f57514e172e3344d6d50fce6bd8ea84e7f32b (patch)
treec3988d3d4b12ee37770ed026425bfa7b07f84dba /src/Enchantments.h
parentEnchanted books generate in MineShafts chests (diff)
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-rw-r--r--src/Enchantments.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h
index 798d3bf61..e4390a5f2 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -126,7 +126,10 @@ public:
static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
/** Gets random enchantment from Vector and returns it */
- static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed = -1);
+ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+
+ /** Returns an enchantment from a Vector using cNoise. Mostly used for generators.*/
+ static cEnchantments GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed);
/** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;