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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-24 19:57:25 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-04-24 19:57:25 +0200
commit48904ae201a38c4b6e018567976c00c40c2829c9 (patch)
treedfba8600b7f48e09c3c1d752b1cce1b4a45c8ea8 /src/Enchantments.h
parentSome change to Entity.cpp (diff)
parentThe new leaves don't decay anymore. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Enchantments.h78
1 files changed, 59 insertions, 19 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h
index f77b535d8..dc5502702 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -8,6 +8,7 @@
#pragma once
+#include "Defines.h"
#include "WorldStorage/EnchantmentSerializer.h"
@@ -18,6 +19,11 @@ class cFastNBTWriter;
class cParsedNBT;
+// fwd:
+struct cWeightedEnchantment;
+
+typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
+
@@ -28,11 +34,14 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
+
+
// tolua_begin
class cEnchantments
{
public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ */
enum
{
@@ -61,56 +70,87 @@ public:
enchLuckOfTheSea = 61,
enchLure = 62,
} ;
-
- /// Creates an empty enchantments container
+
+ /** Creates an empty enchantments container */
cEnchantments(void);
- /// Creates an enchantments container filled with enchantments parsed from stringspec
+ /** Creates an enchantments container filled with enchantments parsed from stringspec */
cEnchantments(const AString & a_StringSpec);
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+ /** Adds the enchantments contained in a_Other into this object.
+ Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */
+ void Add(const cEnchantments & a_Other);
+
+ /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */
void AddFromString(const AString & a_StringSpec);
- /// Serializes all the enchantments into a string
+ /** Serializes all the enchantments into a string */
AString ToString(void) const;
- /// Returns the level for the specified enchantment; 0 if not stored
+ /** Returns the level for the specified enchantment; 0 if not stored */
int GetLevel(int a_EnchantmentID) const;
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */
void SetLevel(int a_EnchantmentID, int a_Level);
- /// Removes all enchantments
+ /** Removes all enchantments */
void Clear(void);
- /// Returns true if there are no enchantments
+ /** Returns true if there are no enchantments */
bool IsEmpty(void) const;
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
+ /** Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive */
static int StringToEnchantmentID(const AString & a_EnchantmentName);
- /// Returns true if a_Other contains exactly the same enchantments and levels
+ /** Returns true if a_Other contains exactly the same enchantments and levels */
bool operator ==(const cEnchantments & a_Other) const;
-
+
// tolua_end
+
+ /** Add enchantment weights from item to the vector */
+ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
+
+ /** Add a enchantment with weight to the vector */
+ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
+
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
+
+ /** Check enchantment conflicts from enchantments from the vector */
+ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
+
+ /** Gets random enchantment from Vector and returns it */
+ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+
+ /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
+
protected:
- /// Maps enchantment ID -> enchantment level
+ /** Maps enchantment ID -> enchantment level */
typedef std::map<int, int> cMap;
- /// Currently stored enchantments
+ /** Currently stored enchantments */
cMap m_Enchantments;
} ; // tolua_export
+// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights:
+struct cWeightedEnchantment
+{
+ int m_Weight;
+ cEnchantments m_Enchantments;
+};
+
+
+